Official Covenant Cards guide
Turns & triggers
Read when an effect happens, not only what it does.
Play and turn timing
Battlecry activates when you play a card. End-turn abilities activate when the turn ends, and Deathrattle activates when the card is defeated.
Combat and recovery
Unless an ability lets it attack immediately, a unit must wait until your next turn. Both units strike during combat, so a defeated unit still deals its damage. Surviving units become ready on your next turn unless an effect prevents it, and you draw a card.
Cards with this mechanic
Explore official guides
Covenant Cards is a work of historical science fiction. Characters, dialogue, powers, timelines, and events are creatively adapted for gameplay and are not an academic reconstruction of history or scripture.