Official Covenant Cards guide

Turns & triggers

Read when an effect happens, not only what it does.

Play and turn timing

Battlecry activates when you play a card. End-turn abilities activate when the turn ends, and Deathrattle activates when the card is defeated.

Combat and recovery

Unless an ability lets it attack immediately, a unit must wait until your next turn. Both units strike during combat, so a defeated unit still deals its damage. Surviving units become ready on your next turn unless an effect prevents it, and you draw a card.

Cards with this mechanic

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Covenant Cards is a work of historical science fiction. Characters, dialogue, powers, timelines, and events are creatively adapted for gameplay and are not an academic reconstruction of history or scripture.